Poll Results. And a Major Announcement!

Kickstarter Poll Results

Around 750 players (out of around 30,000 players in our list) voted “Yes” or “Maybe” on whether they’ll support our hypothetical Kickstarter.

Bad news: Only 750 players said they’d consider supporting our Kickstarter.

Good news: 750 players said they’d consider supporting it! 🙂 So, we have a nice base of potential supporters to build the foundation for Cosmic Brawl.

We won’t be doing a Kickstarter immediately, but we may do one in a couple of months. There’s a big caveat though, read on to find out!

Deja Vu All Over Again?

Last week we said our communication about RNG wasn’t as clear as it should’ve been – but our communication about money seems to have been far less clear!

A surprisingly large number of players in the poll said something along the lines of:

But you said there would be absolutely nothing to buy in the game. I wouldn’t spend any money ever on your game or your Kickstarter.

The fact is, we *never* said there’ll be nothing to buy in the game. A game like that would be DOA. What we said was:

  • All cards will be free.
  • Our game will not be P2W – because a player won’t get any advantages during a match based on how much money he spent in the game.

In any case, we take 100% responsibility for the unclear communication on this message.

Major Announcement (Don’t Miss This!)

The poll results were very eye-opening for Chris and me. Why?

We definitely did NOT set out to build a game for players who want a game that has nothing to buy and who will *never* spend any money. Such a game will be DOA.

So how did we end up attracting a large number of players who thought that’s what we were promising to do? Answer: Poor communication by us regarding our pricing model.

So what’s next?

Chris and I have discussed this in detail over the past several days. We’re now evaluating whether to:

Option A: Continue development of Cosmic Brawl with major change in pricing model.

  1. We must have a clear pricing model – and communicate that clearly in our messaging.
    • It’s very important we make it clear the game will have things to buy.
    • And players who spend money will get clear, tangible benefits.
  2. Pricing model can’t be based on nice-to-have items only.
    • Reason: Based on the poll results, we feel it’s highly unlikely to be viable for an indie studio like us.

In addition, our pricing model must stay true to what we’ve promised:

  1. Not P2W.
  2. All cards are free, and available as soon as you download the game.

Plus we’d also ideally like to:

  1. Keep the game free-to-play.

Got any suggestions for pricing models that meet these criteria? We have one good idea, but will share it after we hear from the community.

– or –

Option B: Cancel the game.

  • Although an extreme option, we have no choice but to consider it.
  • Reason: There’s no point in working hard for another 18 months to build a game based on an idea that doesn’t have much support from the player community.

Timeline for decision

We’ll decide between these two options within the next couple of weeks, and will of course include your feedback in making this decision. Post a comment and let us know your thoughts.

So Will There Be a Kickstarter?

Only if we decide to go with option A. If we go with option A, we’ll do a Kickstarter in a couple of months or so. If it fails, we’ll cancel the game. Why?

  • If there isn’t support from enough players for our Kickstarter – we believe that means our game idea isn’t really that good.
    • This is another major lesson for Chris and me from this poll.
    • Originally 30,000 players thought our game idea was good and we should build the game. But when asked if they’d consider supporting our Kickstarter, only 750 said yes!
  • Unless enough players tell us the game idea is good (by voting with their wallets) – we don’t want to toil away for another 18 months to build a game based on that idea.

And if we decide to go with option A – we’ll share details on the Kickstarter rewards, funding targets, and any other questions you may have. So you’ll be fully informed before you decide whether to spend your hard-earned money on our Kickstarter.

Got any thoughts to share? Post a comment…

Don't feel comfortable with the new direction?


We’re making major changes to the direction of the project. If you don’t feel comfortable and don’t want to be involved with Cosmic Brawl any longer – Chris and I totally understand and respect your decision.

Just click the ‘unsubscribe’ link at the bottom of any of our emails, you won’t hear from us again. Thanks for being a part of our journey!

About the Author:

I'm your Game Designer at Able Apes, I live in California. My favorite video games have been puzzles, RTS, and CCG. I love mobile games and SciFi. Thanks for stopping by!

Sort by:   newest | oldest | most voted
Brandon Dawalt
Guest
Brandon Dawalt

Please don’t cancel this game! I’m completely down with a Kickstarter that clearly lays it all out. I’m up for paying a bit of money for something that could be the next hearthstone!

Madra
Guest
Madra

My “no” vote came with the explanation that I feel Kickstarter taking your money is the wrong platform for a game that already had 30,000 followers. You could simply do Founder’s packs through your website in my opinion. Bonuses like unique card designs for founders and such would be great so that all players in the future would see those who supported development.

Peter
Guest
Peter

I had the same point here. I have nothing against the idea of crowdfunding or using similar mechanisms to get started. I am, however, against the idea of using Kickstarter. Their general policy towards projects and accountability has left me at the raw end of a few projects and no support is provided by Kickstarter to so much as help address the issue. I would support the project, but if I were in your place, I would find another platform to launch it.

Do not mistake the lack of support for Kickstarter for lack of support overall. That’s a generally dangerous association that often leads to heavy misunderstandings.

Brian N
Guest
Brian N

I agree with Madra completely. Unique rewards for founders would be great. Even something like a change to the main page layout or the board for the game might be cool. Additions that allow us to enjoy the game without pay to win.

Daniel Ratoff
Guest
Daniel Ratoff

THIS THIS THIS

A special set or cards that show people that I came in on this game when it was still ‘just an indie company.’

kyle rash
Guest
kyle rash

Yea I would love to see something like that ^

Jacob
Guest
Jacob

I am interested in backing it with the kickstater. You had also mentioned there would be in app purchases and I am willing to help the game out with some of those. I think the fact that it is not p2w and you should keep developing them.

ParadoxEX7
Guest
ParadoxEX7

I would highly advise against option B. I mean really, both the issue with RNG and money was not your fault. If people bothered to pay attention to the videos you guys made and used common sense these two things are perfectly clear. You never said there’d be no RNG and nor did you say there’d be no in-game purchases. I sure hope you guys would do a kickstarter for this!

Michael
Guest
Michael

I think your game is coming along nicely and those people who are F2P may not back it on Kickstarter but will definitely play your game when it’s released. It’s odd people had that confusion but, regardless, I think you guys should continue making your game.

Warren
Guest
Warren

I would prefer these 2 pricing models:
1) Just buy it up front. Maybe pay $10 – $20 and you get the whole game, all cards included. Cosmetics would be available for purchase as well. Expansions would be a small fixed price as well.
2) FTP for the basic game, but extra game modes would cost money. In this model, the basic game and all cards are free as you say. But extra game modes such as tournaments, draft-a-deck, co-op games, etc. would only be accessible if you purchase them.

I don’t know how viable either model is, but that’s my 2 cents worth.

Matt
Guest
Matt

I’m also in support of an upfront cost of 10 to 20 bucks for the game. That seems to be a fair price to enjoy a complete game.

Remarkabl
Guest
Remarkabl

BUT not a Mobile game, I’ll never pay more than $5-$10 for a mobile game, and that’s only if I already think it’s amazing

Drew Clark
Guest
Drew Clark

I think both of Warren’s ideas are solid.

I would lean slightly toward the first one, since having the app cost money, even if it’s a nominal amount, would weed out any players who have no intention of ever spending money (which would reduce the burden on your servers). However, if you guys think it is really important that the app is free to download, I think the second one could also work.

On the other hand, I think that, while they do work for some games, any pricing model that significantly affects the in-game experience (such as limiting the number of matches you can play for free or including ads) would be a serious detriment to a CCG.

Jacob Rickabaugh
Guest
Jacob Rickabaugh

You shouldn’t be surprised that most people aren’t willing to spend money on your game. The overwhelming majority (probably more than 95%) of people who play free-to-play games never spend a dime. Your pricing model needs to do what the typical F2P pricing model does: target the few people willing to spend a lot.

That being said, I can only see one way you could do this without making the game P2W or charging for cards. You could have a stamina system in which players can only play X games before needing to wait for their stamina to refill, charging players for extensions or refills to their stamina bars.

Luke
Guest
Luke

Don’t cancel. I’m looking forward to this game

Shawn Conklin
Guest
Shawn Conklin

I highly encourage you to persist in the creation of the game. People are tight with their wallets and always will be but that doesn’t mean that their support will not be forthcoming. Continue production of the game, introducing new mechanics and further polish. What players want more then anything else is a fun experience. Give that to them and you will get the support you need. Never give up, never surrender.

Matthew
Guest
Matthew

Bruh. Really consider canceling it? I feel guilty cuz I was one of the players who said you should look into Kickstarter. Anyhow if you all do the Kickstarter you can count me in. If you cancel the game I’ll be sad at least for a day lol

Inohe
Guest
Inohe

Shit just got real.

Matt Taylor
Guest
Matt Taylor
I think it is still a really good idea, and i am not wanting it to get canceled for sure… i think that a pricing change is the way you need to go for sure. If i think of other successful card games (HearthStone in specific), the things that i have personally spent money on (or would spend money on) are things like 1. Card packs 2. A different hero for the class I love. Besides that, there really isn’t a whole lot that i am motivated to spend money on for it. There definitely needs to be something that gives me the desire to want to spend my money. The hard part about your game is the fact that you get all the cards for free when you download the game. that makes it a bit tough to find out what else players will want to spend money on,… Read more »
Madra
Guest
Madra

Balance is a struggle. The moment a paid power becomes the number 1 meta deck for a single day, P2W will become a complaint.

Maile
Guest
Maile

I think one key is to move away from the hero being a card itself. Make your hero an actual player. That opens up a ton of possibilities. You can give them aircraft or animals or jetpacks or things that they enter the battlefield on. You can customize their appearance, clothes and weapons. You can have a scoreboard, counter or something else that shows off all their accomplishments (wins, tournaments, challenges, etc.). They can have animations, taunts, cheers, and other upgradeable emotions.

Maile
Guest
Maile

Give this guy personality and people will pay to customize it!

Cosmic Brawl Screenshot.png
Mr.Cuddles
Guest
Mr.Cuddles

Go for the Kickstarter! Doesn’t hurt to try. I would suggest getting advertisements another go too. It took me a couple of times seeing the ad to go ahead and take a look at it. I don’t see them anymore though.

Maile
Guest
Maile
This response seems a bit extreme, although honest and discussion provoking. So, I’m not knocking it at all. But, with 30,000 people on your list, I would suspect that a very small percentage actually argued against spending money on the game. You only mentioned the amount that said yes. You got 2.5% of people on your list (not of respondants) that said they’d give you money on a game they’ve never played and only seen bits and pieces of. That’s pretty good considering that only about 7% of digital card game players spend money on the card games they play in general. Also, you are polling from a pool of people who were sold on the idea of the game being free. Yes, I didn’t say that nothing would cost money, but that the premise of the game was free. So, you have a somewhat self-selected audience somewhat skewed towards… Read more »
Kallizm
Guest
Kallizm
Just curious if you’ve considered an option like Indiegogo where you don’t have a stringent hit or miss goal that makes or breaks the campaign? Part of what really draws in most people who are willing to fund a game or helps to decide how much they want to fund it, is what the price tiers are, how much buzz a campaign is getting, and what the unlockable add-ons are looking are both looking like and how far the campaign is into unlocking them. By no means do I want to give the impression that moving ahead with a campaign is a guarantee of success, but those are the things that have motivated me to fund the 32 projects that I have. I should also add that with Indiegogo, there’s a chance that your soft goal won’t be met by your estimated deadline, but I’ve seen projects take what money… Read more »
Rhys willard
Guest
Rhys willard

You should do it but yes there are pepole that are too poor to help or they can’t help even if they want to because they don’t have a bank account for the transaction

Brian
Guest
Brian

I voted no on the Kickstarter only because I don’t trust it. I would gladly buy things in game or an alpha key or something. I don’t think you should cancel the game..

Alan
Guest
Alan

If back you in Kickstarter and make purchases in game for continued support. Right now I think hearthstone is the best game on Android. It has no competition IMO. Give it some.

Guest
Guest
Guest

You start a free to play account with 10 tokens. To start a match takes one token. You earn a token every 8 hours, but you cannot have more than 10 tokens. If you “buy” the game for like $5, the token mechanic goes away and you can start as many games as you want for free for a year.

Maile
Guest
Maile

The challenge with this model is it limits the user base. And, a key to a successful card game is having a massive, popular, excited user base (and a good competitive scene). Think about all the card games that are struggling to gain relevance and a user base because they are not popular, don’t have a strong IP connection and are having difficulty with gaining traction. The most successful are the ones that make you feel most F2P (Shadowverse, Gwent, Elder Scrolls Legends). These are the ones giving Hearthstone some competition.

You have to have a large user base!!! This method, in my opinion, would only frustrate players unfortunately.

Guest
Guest
Guest
Well, if you want to go with the F2P model whole hog, then you shouldn’t be surprised when only 750/30,000 people want to pay money. That’s actually considered good in F2P world. Something like under 10% of F2P players ever spend money on a game. (But they spend hundreds of dollars, to compensate.) So 750/30,000 shouldn’t be frowned upon. I’m just saying if they want to have more people spending money then they need to decrease they amount they expect people to spend. I don’t think a one-time payment of $5 is going to be insurmountable if people have already had a chance to play your game (10 matches every 4 days) and like it. Many people will pay that just to spite the other F2P that are P2W. So, if you assume 20x as many people will play your game as are now on your e-mail list, you can… Read more »
Mitch
Guest
Mitch

Hey there!

> something like under 10% of F2P players ever spend money on a game

I’m guessing since you said “something like” then this is just an assumption, and not actual data / fact? It’s not helpful to make decisions based off assumptions, but if you have a source that can point to usable data then that would be super helpful! I too am curious to knowing what is the actual % of players who spend / how much or how frequently do they need to spend in order to be sustainable.

I know that type of data is likely restricted to developers of their own games based on their own data collection themselves, but if there are any published resources on the subject that you know of that can point to helpful information please share!

Guest
Guest
Guest

Just some quick googling. I read this kind of stuff in detail a while back. Haven’t read these articles in particular, but you can see the data there and follow the sources if you want.
https://deltadna.com/blog/how-whales-spend/
http://www.gamesbrief.com/2011/11/conversion-rate/
https://www.apptentive.com/blog/2015/04/09/the-data-behind-customer-acquisition-and-retention-for-f2p-mobile-games/
https://www.braze.com/blog/in-app-purchase-stats/

Mitch
Guest
Mitch

Ooooo this is great stuff. Will look over. Thank you!

CJ Miller
Guest
CJ Miller

I definitely will support this game and hope it doesn’t go away… it’s a brilliant idea!!

Mark M.
Guest
Mark M.

I would have voted “yes” on the kickstarter plan, but procrastination got in the way. I didn’t get to the poll before the email came that announced that the poll was closed.

I’d hate to see you guys abandon your game, as it’s an exciting departure from the familiar pay to win model that has caused me to walk away from other card games.

Good luck to you, in any event. (Is that an rng reference? )

Aidan Springle
Guest
Aidan Springle

I’d say to be honest sometimes the best option isn’t always the most popular since in the end you guys need to make money, and a large portion of players don’t keep that in mind and just want a perfect game where they can just invest zero money and expect it to keep going. So I’d say if you decide to keep developing the game don’t be afraid to make major changes to the money aspect of the game in fear of scaring away the players that don’t understand what goes into making a successful game.

Beth
Guest
Beth

I would be open to a Kickstarter for this game, but I’m also aware that part of the money for the Kickstarter goes back into KS and I want all of my money going into this game! How about a donation page that goes straight into a PayPal or separate account just for game development?

marc
Guest
marc
So i viewed this in the morning and I have been pondering what can be done to help the development of this game. First and foremost I want you guys to know I 100% would support your kickstarter. I want to start with the written announcement first. Firstly RNG is not a bad thing. I agree that RNG should play a small role in the game and can enhance the quality of the game when used in small amounts. That was stated from the beginning and if someone missed that it would be their own misreading. Secondly You stated that there would be items to buy in game. I can honestly say I am more likely to buy something in game if it gets me ahead in some way. I do not enjoy when you can outright buy the strongest items in game. However I do enjoy items that reward… Read more »
Mirko vosk
Guest
Mirko vosk

Have my full support!! It’s crazy that people don’t understand what you are saying because you HAVE been very clear. Keep up the amazing work. Really looking forward to it. And u have my support on the Kickstarter!!👍🏻

Anwar Khalid
Guest
Anwar Khalid

I think having skins and other non-p2w things for sale would be good for you guys. I also think adventures, story mode, etc, could be a part of that sale.

David
Guest
David

I was and am still very confused as to how you can monetize a F2P card game while giving all the cards for free. I dont see a way to make the profitable.

Josh
Guest
Josh
The reason I originally said that I would like to see this game made was because all of the cards would be free from the start and there would be no pay to win mechanics in the game, I think RNG and cosmetics that you can pay for explicitly (no lootboxes please) are healthy for a card and are also just a reality as with any other type of game, you guys need to make money somehow, right? As for the Kickstarter issue, I said no to Kickstarter simply because I’ve been burnt by the platform too many times before, where I would put money into a game I thought had a lot of promise and then it was never released. I think one of the suggestions in one of the other comments about maybe making a founder pack or having people pay a small fee to play the game… Read more »
Caleb
Guest
Caleb

Maybe pull a fortnite and use cosmetics, as of writing this the mobile port of fortnite has made $1 million in revenue. Suggest, make the player avatars actually models, with animations and appearance, then you could pay for a different game board, character emotes, and obviously skins

Maile
Guest
Maile
This is also a suggestion I made! So, I second it! If they wanted to really take it up a notch (and differentiate from other games), they could make the cards have cool “come to life” animations as well. These, of course, would be real money cosmetic upgrades. But, a super premium card could come to life and go bash on the cards on the other side of the board. There could be rarity to cards and animations as well, so that some super rare cards could be quite expensive (again, cosmetic only) and feed the needs of whales and others that want to spend a lot of money to really stand out. Yes, this kind of animated cards would be more costly to develop, but could make the game really unique and offer a monetization mechanism. You’d just have to be careful to ensure it didn’t slow down gameplay.… Read more »
David Wisar
Guest
David Wisar
I think the problem with micro-transaction is that people don’t really want to have to spend money to play games – with so many games you download it, play until your allotment of coins runs out, and then quit playing. That is why most games are horrible. If you are looking for ways to make money, perhaps think about a couple of different things you could include to make money – but that aren’t essential to the game-play itself. Include unique art designs, allow customizable profile features, create a part of the game that is only playable if you have purchased coins (some sort of tournament or system that gives you cred and a challenge) – I don’t think that cancelling is the right course. At this moment in time no micro-transaction is worth spending money on in my mind – so monetizing any part of the game that then… Read more »
Maile
Guest
Maile
I like the idea of special events that are pay to entry. I would also advice that these special events could be earned through gameplay as well. This would encourage people to get on each day and play (since they aren’t grinding for cards, they could grind for prestige or special admittance). This gives a reward for each match played or won which I believe people really enjoy. It also keeps your player base engaged, which you need to have a successful game such as this. It’s also the reason I don’t know if a flat fee to buy the game would work. Card games need players and free brings in lots of players. You could also implement mechanisms like poker uses. You could give free (or earned, or purchased) entry into some tournaments. The winner of those tournaments gets an entry/ticket into a bigger/better/more prestigious/more costly tournament, which may… Read more »
Travis
Guest
Travis

Incentive is the answer. F2P players don’t pay to have the game created. We need rewards for what we spend. Our verbal support was for currency upon release. Now what for $ support now. Understand you guys need a paycheck too but f2p is f2p. Love the concept. Hopefully will have the opportunity to play it.

Midnight
Guest
Midnight

Founder’s packs, in-game aesthetic skins, other cosmetic only items tend to be a big draw for sales and a great way to make money w/o compromising game core values.

R B
Guest
R B

I thought you were quite clear on both RNG and paying for things. Im surprised people pay so little attention to what you have said. I like the idea of a founders pack mentioned in other comments. Id gladly put down some money if it helps see this game made.

Maile
Guest
Maile

I agree. I thought they were pretty clear as well.

Mark Horner II
Guest
Mark Horner II

I didn’t think a Kickstarter was necessary. The game’s model to make money is the same as a lot of other very successful games like League of Legends, Smite, and Paladins to name a few. True these games do have things to unlock with real money but the majority of what people spend their money on is purely cosmetic. They are F2P yet they are very successful because of optional purchases that are just cool. Run a Kickstarter anyways with a nice tier of rewards and you will for sure get 750 as you have said and probably more of us that see a tangible reward from the get go.

Ryan
Guest
Ryan
I honestly have no problem spending money on a game that I will spend dozens or hundreds of hours playing. I voted “No” to backing a Kickstarter mainly because our family is on a tight budget and I had no idea of what kind of expectations or benefits would come with a Kickstarter campaign. I play Hearthstone as a F2P game. I used to buy the Adventures when they came out because I felt they were a good investment of money vs the time I would need to spend to unlock those cards. Adventures are no longer for sale in the game One time more recently I was excited for an expansion of Hearthstone and purchased a pre-order card bundle. What I realized after I received the card bundle was that I paid $50 for about 1/10 of the game content of 1/3 of a year’s material. In most video… Read more »
Bones
Guest
Bones

Part of the issue is that Kickstarter, IndieGoGo, et. al., have sorta worn out their welcome in a lot of circles. Too many vaporware products that get more than the requested funding, and then never deliver. My first reaction to the Kickstarter campaign was a hard eye roll.

So far as FTP without P2W, that is a solved problem. Any client interface elements viewable by an opponent is an opportunity to accessorize. Card-backs, animations, portraits, pre-generated conversation options, and so on, are often ignored as potential revenue sources. Steam did it with Team Fortress 2, and they were hardly the first, nor will they be the last.

Ryan H.
Guest
Ryan H.
I personally say go for the gold, I wouldn’t cancel the game. The fact is a F2P model is hard to work a community around. They want a game that looks and plays like a P2P, while not having to pay money to progress faster. I will also like to mention another concern of mine (sorry if it’s overloading), a game needs constant attention and new content for it to survive on the market. If all players have all cards instantly, the smartest in the genre will make the best decks and get bored quickly while the new players will learn but then get bored at having learned so little. I suggest expansions/updates that release new cards that you can gain through none RNG and none P2W methods, but still allowing progressive gameplay (expansion campaign that grants all of the cards slowly as u complete it, easy to earn currency… Read more »
Gabe
Guest
Gabe

I really like the game and didn’t participate in the poll but I’d back it. I think an important part is telling what in-game purchases you’re planning on having because, at least for me, without buying the cards, I don’t know what stuff you could buy with tangible benefits to the game so if you could describe the types of things you’re planning on having be able to be paid for, that would be appreciated.

Krystle
Guest
Krystle
So I think part of the reason your communication isn’t as clear is because you are assuming people know what you mean by P2W etc. You must break it down in a language people who have little to no gaming knowledge can understand. For example, when you are explaining what people are able to buy be more precise. What can I buy as a player in the game? More card packs that will give me rare cards or gems that can level up my cards. Explain to me better why your game is going to be different from say hearthstone? I got free cards from them? I have the option to purchase cards if I want too or just keep playing the way I’ve been. They have expansions I can buy as well… If I choose. Only my opinion, I’m not a very computer savvy lady and the details you’ve… Read more »
Heath
Guest
Heath

I hope option B doesn’t happen. I think your game ideas and stance on F2P and RNG have been very clear. You have a strong following so far that has potential to grow even more. Since a lot of progress has been made on the game, maybe having more advertising will be good to draw more people to it. I definitely understand your stand with option A. You definitely need to have income drawing in to keep the game running. I, unfortunately, don’t have any major ideas to contribute. When I sit down and think about what I would pay for in the game, it would maybe be some DLC type things. For example, some separate purchase only game mode / campaigns. You’d still keep the PVP free, but the additional game modes might be fun to play.

Advent
Guest
Advent

Honestly kickstarter is a great and no matter what you’re gonna have backers, especially if you reward backers with custom card backs and cosmetics. Your game is F2P and as F2P player, if the game is as amazing as it sounds, I’d definitely spend money on it! We need this game and no matter how many backers you get, people will STILL play the game and love it.

Ryan
Guest
Ryan

Strangely, the reason I wasn’t able to vote in the poll was because I forgot about the project. Not only do I barely check my email, I also use different platforms of media. I first found out about you on Instagram, so maybe you could make an Instagram account or thing which helped advertise the information you send in your emails. I want you guys to succeed and hope this helps

Bryan
Guest
Bryan

No “how to pay” idea will be popular when the baseline assumption is “everything’s free!” That said, here’s an idea:

The first time a player logs on every day, they can either (a) choose a race and that’ll be the only one they can use that day, or (b) pay 10 cents, and have access to all three. (Maybe you could pay $2 for the whole month in advance).

Just a thought!

Talan
Guest
Talan

1) Is there a base cost for the game app (i.e. $9.99 on iTunes)? I would assume so, but that wasn’t clear.
2) Does the Kickstarter go to pay your salary, RnD, and graphic designers for the next 18 months or so? That would be logical. In which case I would agree there needs to be some special reward for those who supported you first.
3) If all of the cards are included in the original download, with no new expansions due out for sale (three a year is a little excessive.), that’s where people question the need to spend money. Personally, I don’t care if my card back is slate gray or whatever. I don’t need shiny, golden cards, etc. I don’t know what I’d spend in-game money on, to be honest.

Noah
Guest
Noah
Hi micheal! I really hope you guys dont end the games development! I understood the games pricing model originally to be pay for cosmetics only. And i would be totally willing to purchase such things as card cosmetics, card animations (cool or flashy things that happen when playing a card initially) and things like these. I personally am not interested in kickstarting, BUT, that does not mean im not interested in spending money on the game in other ways. I would much prefer a pricing model where i pay to download the game as long as there is nothing in the game to buy thats game changing, ONLY things like cosmetics. If you are concerned about people not being willing to pay up front, id suggest having a limited time or number of battles, demo. Such as giving them 3 hours of app time or a set number of battles… Read more »
Andrew castiglioni
Guest
Andrew castiglioni

I missed the poll but i would support kickstarter. N ignore tjose types of people who want everything in life for free n dont know that to get something worth playing you habe to contribute more than your signature. Big games like call of duty n battlefield didnt start big n rich, they started like you. Small n hoping for enough players who are 100% dedicated to your ideas and visions for the next big thing. Go foward with kickstarter and push past those who want everything to come free for them. I have faith that you guys will change tcg history for better. Hope you do option a.

Tacoed
Guest
Tacoed

Honestly i didn’t even know about the kickstarter, maybe that’s because i absentmindedly disregarded the email but that is also something to keep in mind, many people who support the game may have just deleted/ignored the notification they got. I am glad you guys clickbaited a bit with this email, i hope it will make people look at it.

DaveG47
Guest
DaveG47

What do you consider “nice to have” items? If you mean cosmetics like skins and card backs/sleeves, and the cards are free, then I think this game is still DOA, which is the reason I gave for not backing the Kickstarter.

Aurora
Guest
Aurora

i personally think that if anything dont cancel the game i think its more then worth working to a player base and fan base if anything i will be more then happy to do what i can to help even if its only small things but in my book all amazing games start small *nods*

Henry Hughes
Guest
Henry Hughes

I would do a kick starter but I’d defiantly give more of there was a card that only people who participated in the kick starter could get

wpDiscuz
Share
Tweet
Reddit
Email