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Draft mode in Cosmic Brawl has 3 phases.

At the end of 12 rounds of drafting – you’ll have 30 cards.

During this phase, you build a deck of 25 cards from the 30 cards you drafted. The other 5 cards are discarded.

Match phase is structured as a

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Got ideas on how to make the draft mode better? Please post your ideas using comments below. Let’s define an awesome draft mode together…

*Draft Mode*in Cosmic Brawl. Thanks to Gregory Weinberg (community) for defining this draft mode. Thanks to Mitch Resk (community) for helping with it.Draft mode in Cosmic Brawl has 3 phases.

## Draft Phase

Draft phase has 12 rounds:Round | Action |
---|---|

1 | Select 1 epic out of 3 epics. |

2 | Select 1 bucket out of 3 buckets. Each bucket has 3 cards. |

3 | Select 1 bucket out of 3 buckets. Each bucket has 3 cards. |

4 | Select 1 bucket out of 3 buckets. Each bucket has 3 cards. |

5 | Select 1 epic out of 3 epics. |

6 | Select 1 bucket out of 3 buckets. Each bucket has 3 cards. |

7 | Select 1 bucket out of 3 buckets. Each bucket has 3 cards. |

8 | Select 1 bucket out of 3 buckets. Each bucket has 3 cards. |

9 | Select 1 epic out of 3 epics. |

10 | Select 1 bucket out of 3 buckets. Each bucket has 3 cards. |

11 | Select 1 bucket out of 3 buckets. Each bucket has 3 cards. |

12 | Select 1 bucket out of 3 buckets. Each bucket has 3 cards. |

At the end of 12 rounds of drafting – you’ll have 30 cards.

## Deckbuilding Phase

After you draft the cards, you enter the*Deckbuilding*phase.During this phase, you build a deck of 25 cards from the 30 cards you drafted. The other 5 cards are discarded.

## Match Phase

Once you build your deck, you enter the*Match*phase.Match phase is structured as a

*Galaxy Run*where you battle in 3 star systems.**Star System #1:**In star system #1, you try to win battles (PvP matches) in 3 planets before losing 3 lives.- If you lose 3 lives before winning 3 battles, your run ends.
- If you win 3 battles before losing 3 lives, you enter star system #2.

**Star System #2:**This plays out like star system #1.**Star System #3:**This also plays out like star system #1.

*Galaxy Run*.—

Got ideas on how to make the draft mode better? Please post your ideas using comments below. Let’s define an awesome draft mode together…

Another area of interesting drafting is how to actually select cards to put in your deck. Due to the current implementation of epic cards I would think getting a variety of epic cards to choose from as the first pick would be fun. In other games (like hearthstone) you do not get a legendary each time and because this game has only 2 different rarities for cards it is easier to have a more consistent draft structure. For instance start with an epic, in the middle get another choice for an epic, and end with an epic. This way it would more reflect an actual constructed deck and not break the rules of constructed decks (like drafting 3 of the same card in hearthstone).

Cool, I like idea of offering Epics in a consistent structure!

BTW, do you have any thoughts on player-friendly ways to monetize the draft mode?

Another area of discussion, and probably the most fun one, is coming up with different ideas to draft, and I would love to read other people’s ideas. Picking 1 of 3 given cards is common, but also easy to balance around. In real life, like in magic, you open packs and pass the cards to other people, this system is fun but also makes the least sense for an online card game. Having more cards to select from per pick allows for more creative freedom but also makes it if 1 card is overpowered in a patch then you will see it a lot. For this game I think I would do a bucket drafting system, I will explain that in a separate comment.

Nice, the bucket idea seems good!

One question I have on this:

– This will require us to create these buckets, right?

If so, wouldn’t that reduce the amount of creativity players can exercise?

That is a good point, the main way to avoid this would be to have “buckets” come from “pools” of cards where a bucket might be called the swarm bucket which contains units which summon more units where a bucket might only contain at most 4 cards but would be drawn from the descriptor of “swarm” which could be a pool of 20 cards. Designing this might be difficult, and it is even harder if all decks created in draft would be possible to create in constructed play, so I look forward to seeing other people’s ideas to improve this.

@Gregory

Cool My thought is the 5 cards would be discarded. I feel side board would introduce too much complexity into the game.

Thanks for the planet system idea! Will think more about it.

Once they pick a deck – how do you envision the matches playing out? i.e.

a) Player gets to play N matches with the deck (regardless of wins/losses).

b) Player gets to play until he loses N matches or wins N matches with the deck.

c) Some other idea.

@Gregory

Awesome, thanks for the detailed thoughts on this! 👍

I will think more, and will post my comment in a day or so.

The proposed 12 round draft structure seems simple, and fun. I think it could work And Gregory: awesome ideas on the Planet progression structure. Can definitely be a lot of fun. Excited to see how this all turns out!

@Gregory @Mitch

I’ve updated the page with the proposed Draft mode. I made everything 3 so it’s easy to remember – i.e. 3 phases, 3 planets, win 3 matches before losing 3 lives, etc.

Thank you very much for reading my previous comment and making a draft page. Since the game currently has 3 main factions and no sub-factions or groups I think upon purchase 2 of the groups are available, this way it forces the player to not play the same or “meta” faction every time but can still have a bit of agency. Choosing a faction is probably a good area for some creative ideas so I encourage others to reply with any of their ideas for selecting a group or faction.

Are there rewards for this?